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#These are Global Settings for Residence.
Global:
   # This loads the <language>.yml file in the Residence Language folder
   # All Residence text comes from this file. (NOT DONE YET)
   Language: English
   # Wooden Axe is the default selection tool for Residence.
   # You can change it to another item ID listed here: http://www.minecraftwiki.net/wiki/Data_values
   SelectionToolId: 271
   # This determins which tool you can use to see info on residences, default is String.
   # Simply equip this tool and hit a location inside the residence and it will display the info for it.
   InfoToolId: 287
   # The interval, in milliseconds, between movement checks.
   # Reducing this will increase the load on the server.
   # Increasing this will allow players to move further in movement restricted zones before they are teleported out.
   MoveCheckInterval: 500
   # The interval, in minutes, between residence saves.
   SaveInterval: 10
   # The default group to use if Permissions fails to attach or your not using Permissions.
   DefaultGroup: default
   # Enable / Disable the Lease System.
   UseLeaseSystem: false
   # The interval, in minutes, between residence lease checks (if leases are enabled).
   LeaseCheckInterval: 10
   # Allows leases to automatically renew so long as the player has the money, if economy is disabled, this setting does nothing.
   LeaseAutoRenew: true
   # Whether or not to use the Permissions system in conjunction with this config.
   EnablePermissions: true
   # Set to true if NOT using Permissions or PermissionsBukkit, or using a really old version of Permissions
   LegacyPermissions: false
   # Enable / Disable Residence's Economy System (iConomy, MineConomy, Essentials, BOSEconomy, and RealEconomy supported).
   EnableEconomy: true
   # Enables or disables the Rent System
   EnableRentSystem: false
   # The interval, in minutes, between residence rent expiration checks (if the rent system is enabled).
   RentCheckInterval: 10
   # Enable or disable residence chat channels.
   ResidenceChatEnable: true
   # Color of residence chat.
   ResidenceChatColor: DARK_PURPLE
   # Whether or not to ignore the usual Permission flags and only allow OPs and groups with 'residence.admin' to change residences.
   AdminOnlyCommands: false
   # Setting this to true makes server OPs admins.
   AdminOPs: true
   # This is the name of the plugin you use for multiworld, if you dont have a multiworld plugin you can safely ignore this.
   # The only thing this does is check to make sure the multiworld plugin is enabled BEFORE Residence, to ensure properly loading residences for other worlds.
   MultiWorldPlugin: Multiverse-Core
   # Setting this to true causes subzones to inherit flags from their parent zones.
   ResidenceFlagsInherit: true
   # Setting this to false will allow rented residences to be modified by the renting player.
   PreventRentModify: true
   # Setting this to false will cause residence to continue to load even if a error is detected in the save file.
   StopOnSaveFault: true
   # This is the residence name filter, that filters out invalid characters.  Google "Java RegEx" or "Java Regular Expressions" for more info on how they work.
   ResidenceNameRegex: '[^a-zA-Z0-9\\-\\_]'
   # Setting this to true sends a message to the console every time Residence does a rent expire check or a lease expire check.
   ShowIntervalMessages: false
   # Experimental - The following settings are lists of block IDs to be used as part of the checks for the "container" and "use" flags when using mods.
   CustomContainers: []
   CustomBothClick: []
   CustomRightClick: []
   # These are world flags that are applied when the player is NOT within a residence.
   Flags:
    Global: #these are default for all worlds unless specified below, they can be overridden per group
	    use: true
	    build: true
	    ignite: true
	    firespread: true
	    damage: true
	    creeper: true
	    tnt: true
	    pvp: true
    WorldNameHere: #here you can set flags for individual worlds, these override Global
	    #build: true
   # This gives permission to change certain flags to all groups, unless specifically denied to the group.
   FlagPermission:
    move: true
    build: true
    place: true
    destroy: true
    use: true
    container: true
    pvp: true
    tp: true
    ignite: true
    firespread: true
    bucket: true
    flow: true
    lavaflow: true
    waterflow: true
    creeper: true
    tnt: true
    monsters: true
    animals: true
    subzone: true
    healing: true
    piston: true
    diode: true
    lever: true
    button: true
    door: true
    table: true
    enchant: true
    brew: true
    bed: true
    cake: true
    note: true
    trample: false
    burn: true
    explode: false
    fireball: true
   # These are default flags applied to all residences from any user group.
   ResidenceDefault:
    build: false
    use: false
    container: false
    pvp: false
    tnt: false
    creeper: false
    flow: false
    piston: false
    ignite: false
    firespread: false
   # These are default flags applied to the residence creator of any group.
   CreatorDefault:
    build: true
    move: true
    use: true
    ignite: true
    container: true
 # These are default group flags applied to a residence made by a user of any group.
   GroupDefault:
    #default: #group name
	    #build: true

# These groups correspond to the Permissions groups defined in your '<worldname>.yml'
Groups:
   Default: #group name
   # Information about the Residence zone that the player can define.
   #Uncomment the lines below to mirror this config to other groups.
   #Mirror:
	 #- 'group1'
	 #- 'group2'
   Residence:
	   # Determins if this group can create residences or not.  This option can be overriden with the permissions node 'residence.create'
	   CanCreate: true
	   # The maximum number of Residences a player can have.
	   MaxResidences: 3
	   # The maximum number of physical areas a residence can have.
	   MaxAreasPerResidence: 2
	   # The maximum number of blocks a Residence can be, East to West (X).
	   MaxEastWest: 16
	   # The maximum number of blocks a Residence can be, North to South (Z).
	   MaxNorthSouth: 16
	   # The maximum number of blocks a Residence can be, High to Low (Y).
	   MaxUpDown: 256
	   # The lowest altitude this group is allowed to protect.
	   MinHeight: 0
	   # The highest altitude this group is allowed to protect.
	   MaxHeight: 255
	    # The maximum recursive depth that subzones can go.
	    # A subzone within a subzone within the Residence zone would be a depth of 2.
	    # Set to 0 to disable subzones.
	   SubzoneDepth: 3
	   # Whether or not to allow teleporting to Residences.
	   CanTeleport: true
	   # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
	   Unstuck: true
	   # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
	   SelectCommandAccess: true
	   # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
	   ItemListAccess: true
   # Options relating to enter and leave messages on the residence.
   Messaging:
	   # Whether or not the player can change the Residence enter and leave messages.
	   CanChange: true
	   # The default enter message to apply to new Residences created by players in this group.
	   # Leaving the message blank will disable it.
	   DefaultEnter: Welcome %player to %residence, owned by %owner.
	   # The default leave message to apply to new Residences created by players in this group.
	   # Leaving the message blank will disable it.
	   DefaultLeave: Now leaving %residence.
   # Options relating to the Lease system.
   Lease:
	  # The maximum number of days to allow leases.
	  MaxDays: 16
	  # The number of days to add to the lease following a '/res lease renew' command.
	  RenewIncrement: 14
   #Options related to the rent system
   Rent:
	   #determines how many residences can be rented by players of this group at once
	   MaxRents: 3
	   #determines how many residences can be set for rent by players of this group at once
	   MaxRentables: 3
   # Options relating to the Residence Economy.
   Economy:
	  # Whether or not players in this group can buy other Residences that are for sale.
	  CanBuy: true
	  # Whether or not players in this group can sell their Residences.
	  CanSell: false
	  # Whether or not to ignore the Residence size/count limits when buying a residence.
	  IgnoreLimits: false
	  # The cost, per block, of making a new Residence or adding a area to it.
	  BuyCost: 0.05
	  # The cost, per block, of renewing a Residence lease (if the lease system is enabled).
	  RenewCost: 0.02
   # Flags are checked in the order:
   # 1: Player
   # 2: Group
   # 3: Owner
   # 4: If all others are undefined, reverts to default value (usually true).
   # Flag permissions default to false.
   # These flags settings override the globals.
   Flags:
	  # Specifically allow or deny this group from changing certain flags.
	  Permission:
		   #build: true
	  # Specifys the flags that are applied at residence creation for players of this group.
	  Default:
		  #build: true
	  # Specifys the flags that are applied at to the creator at residence creation.
	  CreatorDefault:
		  #build: true
	  # Specifys the flags that are applied to other groups for this residence, at creation.
	  GroupDefault:
		   #default: #group name
			   #build: false
	  #these flags are applied specifically to this group whenever they are outside a residence
	  #these flags will override the flags at the top, under the Global section.
	  World:
		    Global: #these flags will apply to all worlds
				 #build: false
		    WorldNameHere: #or you can apply them by each individual world
				 #build: false

# You can manually specify the group a player is in below, this overrides their permissions group.
GroupAssignments:
 bekvon: default
 player: default

ItemList: #this is where you can create blacklists / whitelists
 DefaultList: #list name is not important, as long as it is unique. Its good to use a descripive name.
    #type of the list, can be blacklist, whitelist, or ignorelist
    Type: blacklist
    #If you want, you can have this list only apply to one world, otherwise it applys to all worlds
    #World: world
    #You can also have the list apply only to one group, otherwise it applys for all groups
    #Group: default
    #this is the actual list of material names that this list allows or dissallows
    #You can look up the material name by item ID in game by typing /res material <id>
    #Alternativly, you can simply use the item ID in the list, but its less descriptive and harder to see what the list allows or dissallows at a glance
    Items:
	   - 'BEDROCK'
	   - 'LAVA'
	   - 'WATER'
	   - 'STATIONARY_LAVA'
	   - 'STATIONARY_WATER'
	   - 'MOB_SPAWNER'
# Used to determine which major revision of Residence this config is from, dont change this.
ResidenceVersion: 2

Stai koks buvo,toks ir yra net nekeiciau.

Pasiemu medini kirvuka first i pirma auksta,second i zeme ir /res create namas

Ši tema yra neaktyvi. Paskutinis pranešimas šioje temoje buvo prieš 4207 dienas (-ų). Patariame sukurti naują temą, o ne rašyti naują pranešimą.

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