Peršokti į turinį
  • ŽAIDIMAI
  • , ŽAIDIMAI
  • ŽAIDIMAI

Ši tema yra neaktyvi. Paskutinis pranešimas šioje temoje buvo prieš 5014 dienas (-ų). Patariame sukurti naują temą, o ne rašyti naują pranešimą.

Už neaktyvių temų prikėlimą galite sulaukti įspėjimo ir pranešimo pašalinimo!

Recommended Posts

Sveiki Sianden parodysiu kaip pakeisti visu masinu numerius i kokius jus norite pvz yra paprasti o mes pakeisi i SA-MP , Tinka GRP Ir Fr modams

samp037j0.png

Pradedam

1. Einame i savo gm aplankala ir poto einam i Gamemodes/data/init

2. Susirandame Eilute : OnGameModeInit()

Ir Po OnGameModeInit() Dedam Sita Maza Skriptuka

for(new i=1; i

{

SetVehicleNumberPlate(i, "SA-MP.COM");

}

3. Einame i Pawno Atsidarome Savo GM Ir Spaudziame F5 Jaigu Erroru Nera Viskas Ok .

Kur Yra parasita SA-MP.COM Tai Pasikeiskit i koki norite pvz GRP ir Viskas

Pamoka imta is http://forum.sa-mp.com/showthread.php?t=194236

Su supergames.lt nuo 2010-12-12

As duosiu tau kdoa kad kad pvz infernusam butu GRP

new car1;

car1 = CreateVehicle(411,X,Y,Z,A,-1,-1,5000);

SetVehicleNumberPlate(car1, "GRP");

Kur yra car1 tai gali pervadinti i tavo norima , o tie 411 tai yra masinu id , jaigu nori dar dateti tai nukopink sita eilute : car1 = CreateVehicle(411,X,Y,Z,A,-1,-1,5000); - ir keisk i savo norima bet kad nebutu car1 nes jau vienas yra ir viskas :beers:

Su supergames.lt nuo 2010-12-12

GRP : Jaigu naudoji turi buti init failas

FR : Jaigu fr tada gm'e turi buti ( pawno )

Failed. Init failiukas nebūtinai gali būti. Aš jei noriu, galiu jį ištrinti ir viską persikelt į gamemode. O yra gamemodes, kur ant gm failiuko padaryta viskas.

-- Papildyta --

Pas mane GM'e net nėra to init failo. :D

Atsidaryk *.pwn failiuką gm'e ir rašyk po OnGameModeInit

-- Papildyta --

Tikrai pats nežinojai, kaip to padaryti, aš garantuoju, net foto iš gta-online.

Tiek dirbu,o REP negaunu :( Jei negaila +REP :)

Svečias

Gerai aš buvau tai pasidares ir man ta užrasa mete tik ant motoroleriu daugiau niekur. Kodel?

  • Parašė po 6 mėnesių...

data/dutils.inc(299) : warning 219: local variable "i" shadows a variable at a preceding level

data/dutils.inc(356) : warning 219: local variable "i" shadows a variable at a preceding level

data/dutils.inc(465) : warning 219: local variable "i" shadows a variable at a preceding level

data/functions.txt(10) : warning 219: local variable "i" shadows a variable at a preceding level

data/functions.txt(31) : warning 219: local variable "i" shadows a variable at a preceding level

data/functions.txt(46) : warning 219: local variable "i" shadows a variable at a preceding level

data/functions.txt(61) : warning 219: local variable "i" shadows a variable at a preceding level

data/functions.txt(76) : warning 219: local variable "i" shadows a variable at a preceding level

data/functions.txt(90) : warning 219: local variable "i" shadows a variable at a preceding level

data/functions.txt(103) : warning 219: local variable "i" shadows a variable at a preceding level

data/functions.txt(116) : warning 219: local variable "i" shadows a variable at a preceding level

data/functions.txt(129) : warning 219: local variable "i" shadows a variable at a preceding level

data/functions.txt(142) : warning 219: local variable "i" shadows a variable at a preceding level

data/functions.txt(155) : warning 219: local variable "i" shadows a variable at a preceding level

data/functions.txt(168) : warning 219: local variable "i" shadows a variable at a preceding level

data/functions.txt(181) : warning 219: local variable "i" shadows a variable at a preceding level

data/functions.txt(195) : warning 219: local variable "i" shadows a variable at a preceding level

data/functions.txt(209) : warning 219: local variable "i" shadows a variable at a preceding level

data/functions.txt(256) : warning 219: local variable "i" shadows a variable at a preceding level

data/functions.txt(365) : warning 219: local variable "i" shadows a variable at a preceding level

data/gangs.txt(35) : warning 219: local variable "i" shadows a variable at a preceding level

data/init.txt(3) : warning 219: local variable "i" shadows a variable at a preceding level

data/init.txt(4) : error 028: invalid subscript (not an array or too many subscripts): "i"

data/init.txt(5) : error 001: expected token: ")", but found ";"

data/init.txt(5) : error 036: empty statement

data/init.txt(21) : error 021: symbol already defined: "print"

data/init.txt(22) : error 021: symbol already defined: "AllignMaxPlayers"

data/init.txt(25) : error 010: invalid function or declaration

data/init.txt(26) : error 010: invalid function or declaration

data/init.txt(30) : error 021: symbol already defined: "dini_Create"

data/init.txt(34) : error 021: symbol already defined: "dini_IntSet"

data/init.txt(34) : error 029: invalid expression, assumed zero

data/init.txt(34) : error 021: symbol already defined: "print"

data/init.txt(34 -- 37) : fatal error 107: too many error messages on one line

kodel taip yra tiek error's?

narys.png

350x23.png

aciu, labai padejai, o kaip padaryti kad pavyzdziui visos pd masinos butu su vienodais numeriais, nes as darau va sitaip:

carment = CreateVehicle(597,-1573.1975,742.5839,-5.4731,89.9458,1,252,60); // masinu pradzia

carment = CreateVehicle(597,-1573.1232,734.6738,-5.4729,90.2192,1,252,60); // masinu pradzia

carment = CreateVehicle(597,-1573.0150,726.3494,-5.4734,90.7000,1,252,60); //

carment = CreateVehicle(597,-1572.9261,718.1951,-5.4731,89.9764,1,252,60); //

carment = CreateVehicle(597,-1572.7769,710.1985,-5.4743,91.0046,1,252,60); //

carment = CreateVehicle(597,-1600.0067,691.9697,-5.4742,180.2818,1,252,60); //

carment = CreateVehicle(597,-1608.5200,691.9506,-5.4740,179.9834,1,252,60); //

carment = CreateVehicle(597,-1616.8054,692.3443,-5.4731,180.4295,1,252,60); //

carment = CreateVehicle(597,-1624.8307,692.1266,-5.4744,179.0293,1,252,60); //

carment = CreateVehicle(597,-1632.8400,692.3292,-5.4736,179.4908,1,252,60); //

carment = CreateVehicle(599,-1639.1649,682.3253,-5.0488,271.2263,252,1,60); // dzipu pradzia

carment = CreateVehicle(599,-1639.1458,674.1317,-5.0530,270.4616,252,1,60); // dzipu pradzia

carment = CreateVehicle(599,-1638.9963,665.9432,-5.0550,270.9415,252,1,60); //

carment = CreateVehicle(599,-1639.2012,657.7714,-5.0549,268.7448,252,1,60); //

carment = CreateVehicle(599,-1639.3623,649.5788,-5.0516,270.6128,252,1,60); //

carment = CreateVehicle(523,-1580.1554,748.8164,-5.6682,180.0282,1,252,60); // mocu pradzia

carment = CreateVehicle(523,-1588.1283,748.7819,-5.6717,179.9332,1,252,60); //

carment = CreateVehicle(523,-1596.2072,748.7958,-5.6698,178.8486,1,252,60); //

carment = CreateVehicle(523,-1604.3610,748.6669,-5.6735,181.3598,1,252,60); //

carment = CreateVehicle(523,-1612.4431,748.8249,-5.6703,180.9362,1,252,60); //

carment = CreateVehicle(523,-1612.4542,733.1078,-5.6715,358.4958,1,252,60); //

carment = CreateVehicle(523,-1596.1113,675.5631,-5.6695,1.3031,1,252,60); //

carment = CreateVehicle(523,-1623.0385,653.7405,-5.6716,91.0512,1,252,60); //

carment = CreateVehicle(497,-1679.82788086,706.82025146,30.86656189,136.00000000,86,1,60); //Police Maverick

carment = CreateVehicle(597,-1594.29394531,673.51757812,7.05749989,179.99450684,86,1,60); //Police Car (SFPD)

carment = CreateVehicle(597,-1588.75927734,673.10205078,7.05749989,179.99450684,86,1,60); //Police Car (SFPD)

carment = CreateVehicle(597,-1582.25878906,673.08093262,7.05749989,179.99450684,86,1,60); //Police Car (SFPD)

carment = CreateVehicle(597,-1605.44799805,672.96881104,7.05749989,179.99450684,86,1,60); //Police Car (SFPD)

carment = CreateVehicle(597,-1611.98303223,673.30468750,7.05749989,179.99450684,86,1,60); //Police Car (SFPD)

carment = CreateVehicle(599,-1581.36975098,652.83807373,7.57262659,0.00000000,86,1,60); //Police Ranger

carment = CreateVehicle(599,-1587.48010254,651.52136230,7.57262659,0.00000000,86,1,60); //Police Ranger

carment = CreateVehicle(599,-1593.71728516,651.88824463,7.57262659,0.00000000,86,1,60); //Police Ranger

carment = CreateVehicle(599,-1599.46679688,651.93261719,7.57262659,0.00000000,86,1,60); //Police Ranger

carment = CreateVehicle(599,-1605.21679688,651.97753906,7.57262659,0.00000000,86,1,60); //Police Ranger

carment = CreateVehicle(599,-1610.73901367,651.41186523,7.57262659,0.00000000,86,1,60); //Police Ranger

ir ta SetVehicleNumberPlate(carment, "Policija");

bet man nepasikeicia nei vienos masinos numeriai, o jaigu padarau tik viena masina tada pasikeicia

b560x95

Ši tema yra neaktyvi. Paskutinis pranešimas šioje temoje buvo prieš 5014 dienas (-ų). Patariame sukurti naują temą, o ne rašyti naują pranešimą.

Už neaktyvių temų prikėlimą galite sulaukti įspėjimo ir pranešimo pašalinimo!

Svečias
Ši tema yra užrakinta.
  • Šiame puslapyje naršo:   0 nariai

    • Nėra registruotų narių peržiūrinčių šį forumą.

Skelbimai



×
×
  • Sukurti naują...